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Urban Combatives
Introduction
Until quite recently the majority of Simulation and Scenario training programmes were designed for the use-of-force Instructor within
the field of Law enforcement and the Military their aim being to improve impact weapon and empty hands skills. This kind of training
provided a number of concepts on how to implement padded simulation armour withi n a Defensive Tactics Programme. More
recently courses of this kind are becoming available to the civilian martial art s media and a lot of Self-Protection instructor’s are
implementing these concepts to varying degrees into their own curriculum with a good level of success.
Progression
In my own curriculum I employ a progression into padded assailant training. Once the student has a grasp of the basic principals
that drive our Combatives program, coupled with a sound level of competence of t he Hard Skills, prioritised via impact work we can
then move into the area of simulation. A basic pad drill, rather than static will progress by having the feeder offer some verbal
pre-conflict dialogue and body language cues, as the trainee controls space move s to the feeder’s flank forcing him to re-orientate,
whilst observing the immediate threat and surrounding environment. The feeder ma y or may not offer a precursor to aggression via
a sudden forward movement that will cue the trainee to strike the pad with his/her chosen attack. Then they will get to the feeder’s
back employing him for cover, as they actively scan for further threat then tactically disengage in the direction of the nearest exit.
This is a basic simulation employing the tactical use of the focus pads on the part of the feeder. To make this work the feeder must
hold up the pad offering a target throughout the entire drill. In short you are addressing the pad as the threat in-spite of the dialogue
coming from the feeder’s own mouth. Now you can strike when you are ready to attack as opposed to having the feeder dictate for
you when to strike by suddenly flashing the pad. The latter is inappropriate as it is your responsibility to dictate for yourself when to
strike, not the feeders. In addition to this you should always practice the cross over between partner work and impact work that is
you will now take the said simulation and practice striking and moving the live body weight of your partner. Here the focus is on
target acquisition and the manipulation of a live opponent at a moderate pace wi th complete control. If body armour is scarce in
your training hall then this is a good way to go.
Here you are combining live partner work to get the feel of what it is like to manipulate a human target, along with impact work on
the pads which should be the priority and meat of your training. A padded assailant allows you to combine both at the same time
and is therefore the ideal. Regardless of whether we are working within the context of controlled partner practice, impact and pad
work or padded assailant training we are always sure to work with realistic intent. Even the way we talk and the terminology we use
reflects our objective, that being to install the first requisite that ‘’we can do it!’’ when it comes to the conflict phase of an
engagement we will control our emotions, handle adrenaline to a significant enou gh degree, that will allow us to access our skills
and effectively deal with the problem.
Combative mentality
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Urban Combatives
To me and my students this is the ultimate goal of adrenal stress scenario and padded assailant training. This starts from the very
beginning with the way we think, the way we represent our presence and the verbal descriptions we use. Like many other good
instructor’s in this field we avoid expressions in practice such as ‘’aggressor’ ’ and ‘’victim’’ for the role of the pad man and the
trainee. Such terms emotionally empower the one you are dealing with and offer a derogatory term to describe the trainee. Instead
we look to employ such terms for the pad man, as ‘’the soon to be victim’’ or I use one that my friend Mick Coup employs, which I
really like ‘’MEAT’’ This installs the correct mentality for this kind of training right from the start.
We use terms such as student or trainee for the striker but always re-in force it with ‘’you’re the one whose going to win!’’ and he’s
the soon to be victim etc. I use a similar mentality during un-predictable scena rio training by using positive self-talk such as ‘’I’m the
only f**king predator in this alley!’’ This kind of flicks the switch, allowing me to access the state I need to be in, exactly when I need
it. Whatever you think of this kind of tactic, all I can say is this works for me so find something similar for you, whatever helps you
click into the correct mindset will be extremely useful. So the above practical example coupled with this early cultivation of attitude
offers a good platform from which to progress.
Safety considerations
Any Simulation or Scenario will require 3 things to make it functional. First of all it must be safe, dynamic and realistic. The 4
components that make this possible are the instructor, the format, the equipment and the supervision. The first factor is safety by
making sure that sufficient body armour and protective equipment is available, t hat will allow the student/s to practice their skills with
a good degree of realistic contact. This will depend on what type of equipment you have available. There are specific fully padded
suits on the market such as the Red man and the Fist suit, this kind of equipment is what the military and law enforcement groups
tend to use and it is also commercially available.
This equipment will allow the trainee to use a good degree of contact for blows to the body and padded weapon strikes to the limbs,
but like nearly all of the protective equipment available on the market today it will only allow a limited amount of impact force directly
to the head and the groin, which of course formulate the generic high and low li ne targets of preference for Combative strikes. A
helmet design that will totally eliminate the brain shaking effect that direct impact to the head will cause is yet to be designed. At the
present time no manufacturer has managed to find away around this problem althou gh the closest yet is the Bullet man design
employed in the States originally by Model Mugging an excellent program for wome n and later by Peyton Quinn and Bill Kip in their
adrenal stress training programs RMCAT and FAST Defence both of which are highly recommended.
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The Bullet man suit was originally employed in the Model Mugging program in the US.
This is basically a hugely padded American football helmet with a reinforced shoulder structure that fuses the whole thing together
to limit the brain shaking effect the suit also has an extremely well padded groin that allows you to strike closer to full force without
damage to the recipient. Unfortunately this equipment is not available commercia lly outside of the above training programs, at least
not as far as I know.
This has led many instructors in the UK and abroad to invent and experiment with a vast array of kit. A few people on the UK
Combative forums have come up with some excellent examples of homemade safety he lmets. Fellow CQB instructor Simon
Squires and some of his top lads put their heads together and came up with an ex cellent design built around an American football
helmet lots of padding anchored into a lighter weight blue FIST suit, affectionately known as the smurf suit. My own experiments
have led to the latest helmet design that we use in our UC classes, the base product is a German riot helmet with a Perspex visor
re-enforced underneath with a mesh hockey face guard. From here the whole thing is padded right up and fixed into a FIST suit with
an additional karting neck brace. Stands up pretty well, so long as you ride with the shots can even take a good volley to the face
once the suited wearer has been grounded.
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Instructor responsibility
In addition to the safety aspects it is also the instructor’s responsibility to give the simulation/scenario a clear objective via the
format or theme. It is important to understand that the difference between a Simulation and a Scenario, at least as I personally teach
it is that any Simulation is pretty much a pre-decided drill known to both the armoured assailant and the trainee. Realism is added
by employing verbalization, role-play and a fair degree of physical impact insid e a theme where the student has a clear objective.
One example is similar to what Bill Kip calls the ‘Portal of Safety’ drill where the trainee’s objective is to simply walk through a
doorway/exit depicted by two shield men at the end of the training hall. During your attempt to get from A to B a padded assailant
will approach you will some kind of deceptive ruse and/or some kind of aggressiv e and unpredictable body language and dialogue,
designed to distract you.
Your objective is to control personal space, prioritize your positioning and mai ntain frontal and peripheral observation, attempt to
de-escalate whilst maintaining a physical and verbal boundary and if necessary p re-emptively strike off the first pre-attack cue you
get, with enough juice to facilitate your escape through the portal of safety. In this example of a simulation both players know how
events will unfold i.e. the trainee knows he/she will need to employ a pre-emptive attack in order to escape and the feeder knows
the final precursor to this will be him coming forward in an attempt to close distance. Pressure comes from now having to define
when exactly to strike out during the dynamics of movement. The trainee must make sure that his/her response is not too early and
not too late, whilst observing their surroundings, ignoring peer pressure from t he rest of the class watching and focusing on the
objective of escape.
The ideal will be to put the threat down with one or two good decisive shots bearing in mind that the feeder will only react to the
blows if they are of sufficient force to do the job, if not the trainee will have to continue the attack until the threat is down before
tactically disengaging the scene. Conversely to that a Scenario although planned and following a similar certain theme, when the
action starts you are pretty much left to your own devices regarding how you deal with it.
So if we look at the same example as above; all you will know as the trainee is your objective, that being to get from point A to point
B safely and that at some point during that evolution you will be given a problem to deal with.
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Now you can add the additional stress of the unknown which of course is the progression. The objective of the pad man/feeder is
always, at least from an instructional point of view to give the student a challenging yet positive experience. If the padded assailant
simply blitzes the student, giving him/her no chance to solve the offered combat ive problem then what has been achieved? In the
same vein the feeder should by no means offer little or no resistance at all. Th e feeder’s response should be measured by the
effectiveness of the trainee’s offensive response to the threat.
This is where learning to ride with the shots as well as recognize decisive impact through the protective kit becomes very important
for the role of the feeder. It is also important to give a realistic response to successful strikes by feeding the trainee the correct
energy. This can be an art it itself, in my experience of padded assailant training I have noticed one or two factors that can often
creep in that can, if left unchecked, defeat the entire object of the whole process. First off once you have a level of equipment that
allows the players to strike pretty close to how they would in a live situation you can be sure, at least to start with, that the trainee is
probably not hitting hard enough. The effects of adrenal stress on the relative new comer to this kind of training will often make
them flail in-effectually in the very beginning. A good instructor will quickly help the student remedy this and the students
themselves will quickly realize that gross motor strikes with forward pressure and aggression is what they need to get the job done.
Problems occur when the person wearing the kit starts to feels super-pain and im pact resistant. Like I said the kit available both
commercially and home made does not stand up to a HUGE amount of impact, or a succession of shots in the same place, creating
an accumulative effect. But with that said I have seen the kit bearer demonstrate this Mr. Invincible syndrome on a number of
occasions, against both empty hands strikes and training weapons. The result is that the wearer is by no means offering the trainee
the realistic energy that he would if the feeder had no helmet and no padding. I have seen a feeder in a helmet and an array of
padding receive no less than five back handed thrusts to the face with a metal t raining knife just roar his head off and keep coming,
which of course is bollocks and completely unrealistic. Without the visor from the helmet with a live blade, five thrusts deep into the
face WILL create a reaction period. In spite of certain variables such as high p ain tolerance, drug use and the fact that a blade has
no ballistic value a knife in the face is still a knife in the face and five such attacks will create a response such as stopping in your
tracks, raising the hands to guard and turning away etc.
I have seen similar responses to impactive strikes that would have clearly knock ed the recipient the f**k out without such protective
kit. Like I said with the limitations of available equipment this kind of thing doesn’t happen often but is does happen so as an
instructor and padded assailant you need to be aware of it. The fact remains that in the kit you can feel overly secure and just forget
to respond in the correct way unless you are actually knocked out or down in the helmet and kit, which of course does happen. But
if that’s the only time you are going to respond then things can get dangerous. The fact is if I knock you out in the helmet, chances
are you wouldn’t have survived without it. Another factor that can create this effect is ego, if players start exhibiting too much of this
trait then simply take them out of the equation. This kind of training should be employed for learning and growth via pressure not for
a power play between participants. At the end of the day the objective is to train the student to new levels of progress and
confidence and scenario training is simply a means to an end to meet that objective.
Such courses as depicted above are available in the UK and are run by both Redma n and FIST at their specific training facilities.
Although the rules of engagement offered differ, often considerably from what’s required for civilian personal protection these
specific programs still have quite a lot to offer in terms of simulation and scenario training design, limitations of equipment, safety
considerations, understanding of fluid shock, realistic role-playing, mobility a nd dynamics of movement, exposure to adrenaline,
confidence in delivery of dialogue and verbal assault or woofing, exposure to ag gressive, deceptive and unpredictable behaviour
etc.
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